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Java/J2EE Training Details

Course Objective

The objective of the course is to give a complete understanding of the platform-independent, object oriented programming language to the participants based on Sun’s SL275 specification and concentrating on jdk 1.5 (SCJP Exam 310-055). At the end of the course, participants will have a clear idea of java features like multithreading, IO, GUI programming using awt, networking and jdk 1.5 features like generics, annotations etc and will capable enough to score a good marks in the scjp exam. 

Course Description

The course starts with a four day brushing up session of java programming including all the characteristics and implementation of OO concepts. We then see how to write simple GUI programs. The course also deals with features like multithreading, networking, Swings [introduction], generic programming and collections, annotations and IO.

Audience

Anyone interested to know about the most popular Programming languagae Java.

Prerequisites 

The participants should be completely aware of computers and programming. (Object oriented concepts preferred)


Instructors 

Anuj will be taking the classes. For details about him refer Anuj Bio


How to Register for the course.

Call us OR send email to training@isacsoftware.com 

Next Batch Start Date

Call us to get the next date.

Course Outline 


Module 1 - Getting Started
  • Describe the key features of Java technology
  • Write, compile, and run a simple Java technology application
  • Describe the function of the Java Virtual Machine (JVM™)
  • Define garbage collection
  • List the three tasks performed by the Java platform that handle code security

Module 2 - Object-Oriented Programming
  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss Java technology application code reuse
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the   guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology API online documentation

Module 3 - Identifiers, Keywords, and Types
  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Recognize Java technology keywords
  • List the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new
  • Describe default initialization
  • Describe the significance of a reference variable
  • State the consequence of assigning variables of class type

Module 4 - Expressions and Flow Control
  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify boolean expressions and their requirements in control  
  • Constructs
  • Recognize assignment compatibility and required casts in         fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms  of break and continue as flow control structures in a program

Module 5 - Arrays
  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another

Module 6 - Class Design
  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation

Module 7 - Advanced Class Features
  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface

Module 8 - Exceptions and Assertions
  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

Module 9 - Collections and Generics Framework
  • Describe the general purpose implementations of the core interfaces in the Collections framework
  • Examine the Map interface
  • Examine the legacy collection classes
  • Create natural and custom ordering by implementing the Comparable and Comparator interfaces
  • Use generic collections
  • Use type parameters in generic classes
  • Refactor existing non-generic code
  • Write a program to iterate over a collection
  • Examine the enhanced for loop

Module 10 - I/O Fundamentals
  • Write a program that uses command-line arguments and system  properties
  • Examine the Properties class
  • Construct node and processing streams, and use them appropriately
  • Serialize and deserialize objects
  • Distinguish readers and writers from streams, and select  appropriately between them

Module 11 - Console I/ O and File I/O
  • Read data from the console
  • Write data to the console
  • Describe files and file I/O

Module 12 - Building Java GUIs Using the Swing API
  • Describe the JFC Swing technology
  • Define Swing
  • Identify the Swing packages
  • Describe the GUI building blocks: containers, components, and layout managers
  • Examine top-level, general-purpose, and special-purpose properties of container
  • Examine components
  • Examine layout managers
  • Describe the Swing single-threaded model
  • Build a GUI using Swing components

Module 13 - Handling GUI-Generated Events
  • Define events and event handling
  • Examine the Java SE event model
  • Describe GUI behavior
  • Determine the user action that originated an event
  • Develop event listeners
  • Describe concurrency in Swing-based GUIs and describe the features of the   SwingWorker class

Module 14 - GUI-Based Applications
  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component

Module 15 - Threads
  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption

Module 16 - Networking
  • Develop code to set up the network connection
  • Understand TCP/IP
  • Use ServerSocket and Socket classes to implement TCP/IP clients  and servers
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